<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3165875718260374465</id><updated>2012-02-16T16:32:51.935-08:00</updated><title type='text'>Video Games,PC Games</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pcgamesfreee.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3165875718260374465/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pcgamesfreee.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Devan</name><uri>http://www.blogger.com/profile/03535857982541202274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3165875718260374465.post-3638539550804842152</id><published>2011-11-22T08:24:00.001-08:00</published><updated>2011-11-22T08:29:36.204-08:00</updated><title type='text'>Black Ops !</title><content type='html'>&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "ca-pub-8914596310829520";/* Wowowo */google_ad_slot = "0338836372";google_ad_width = 336;google_ad_height = 280;//--&gt;&lt;/script&gt;&lt;script type="text/javascript"src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;/script&gt;&lt;div class="templatemo_content margin_right_10"&gt;                 &lt;div class="content_section"&gt;              &lt;div class="header_02"&gt;&lt;a href="http://www.graphiczoo.in/"&gt;Call of Duty: Black Ops Review&lt;/a&gt;&lt;/div&gt;&lt;div class="header_02"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="header_02"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="image_wrapper_01"&gt;&lt;img alt="image" height="280" src="http://www.graphiczoo.in/images/05-Nov-2011/Call%20of%20Duty/Black%20Ops/callofduty_img1.jpg" width="196" /&gt;&lt;/div&gt;&lt;div id="content_area"&gt;                &lt;div&gt;                  &lt;h2&gt;&lt;br /&gt;                  &lt;/h2&gt;Call of Duty is the Goliath of the video game world. The series has   sold   millions of copies and catapulted itself from a solid, World War   II   shooter to the sprawling multiplayer playground and Hollywood-style     campaign that we know today. Call of Duty: Black Ops takes much of   what made Modern Warfare 2 great and slightly expands and   modifies it.   That's not to say that there aren't mistakes to be found   within Black   Ops, but I think Call of Duty fans are going to be happy   with   Treyarch's latest effort.&lt;br /&gt;                  You begin the game as Alex Mason, a soldier   being interrogated for   information that he can't remember. You play   through Mason's memories in   search for information. Sam Worthington,   Ed Harris, and Gary Oldman   deliver expert performances and really nail   their respective characters.   There are twists, some of which work   better than others, and the plot   seems to get bogged down and slightly   disjointed towards the middle. But   unlike Modern Warfare 2, Black Ops   does a wonderful job of cleaning   everything up for the finale. &lt;br /&gt;&lt;span&gt;.&lt;/span&gt;&lt;br /&gt;                                    &lt;br /&gt;                  &lt;br /&gt;                  Black Ops is not just a linear game, but sometimes feels like it's on   autopilot. Just one example is when you "guide" the takeoff of an SR-71   Blackbird. I tried to not pull back on the flight stick when the game   told me to, just to see if there was any other alternative to taking   off, but the Blackbird lifted off on its own.    The artificial intelligence of both your friendly soldiers and the   enemies you face is pretty poor. Both friendly and enemy soldiers behave   like fools for most of the campaign. I once watched a friendly shoot   the back of an armored car that he was using for cover for a solid 20   seconds.    There are also a few design flaws and annoyances, not least of all was a   game-ending bug in the first level that made me restart the entire   mission. No one else in the office ran into that one, but everyone who'd   played Black Ops has run into a major design issue at the Battle of Khe   Sanh. The mission never tells you what to actually do and even   misdirects you.&lt;br /&gt;                  &lt;br /&gt;                  &lt;br /&gt;                &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3165875718260374465-3638539550804842152?l=pcgamesfreee.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamesfreee.blogspot.com/feeds/3638539550804842152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamesfreee.blogspot.com/2011/11/black-ops.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3165875718260374465/posts/default/3638539550804842152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3165875718260374465/posts/default/3638539550804842152'/><link rel='alternate' type='text/html' href='http://pcgamesfreee.blogspot.com/2011/11/black-ops.html' title='Black Ops !'/><author><name>Devan</name><uri>http://www.blogger.com/profile/03535857982541202274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3165875718260374465.post-4943233454904584606</id><published>2011-11-22T08:19:00.001-08:00</published><updated>2011-11-22T08:33:25.245-08:00</updated><title type='text'>Dark Souls</title><content type='html'>&lt;div class="header_02"&gt;&lt;a href="http://www.graphiczoo.in/"&gt;Dark Souls Review&lt;/a&gt;&lt;/div&gt;&lt;div class="image_wrapper_01"&gt;&lt;br /&gt;&lt;/div&gt;There are some things that only videogames can do. For me, Dark Souls'   predecessor Demon's Souls was emblematic of all of them. Where most   games do their best to be something else – to tell a story like a novel,   to impress with cinematic techniques like a film – Demon's Souls is   pure game, a complete and  darkly fascinating vision that makes no   concessions to the modern conception of how games should be. Instead, it   was an exploration of how games &lt;i&gt;could&lt;/i&gt; be; how bleak, how   twisted, how focused and – most famously – how challenging. Most   developers take pains to protect you from failure. FROM Software turns   it into an artform. &lt;br /&gt;&lt;script type="text/javascript"&gt;&lt;!--google_ad_client = "ca-pub-8914596310829520";/* Wowowo */google_ad_slot = "0338836372";google_ad_width = 336;google_ad_height = 280;//--&gt;&lt;/script&gt;&lt;script type="text/javascript"src="http://pagead2.googlesyndication.com/pagead/show_ads.js"&gt;&lt;/script&gt;&lt;br /&gt;Dark Souls is the next step along that path. Like Demon's Souls, it is a   brutal and demanding third-person action-RPG set in a world full of   monstrous, disturbing things that are trying their hardest to end your   life as quickly as possible. Using whatever weapons and armor you can   scavenge, buy or forge, the challenge is to inch your way through this   damned and deadly place, now and then coming across gigantic bosses that   take especial valor and tenacity to kill. The eventual aim is to make   it out alive, but there are about 50-60 hours of creative cruelty   between you and that goal. &lt;br /&gt;&lt;br /&gt;You will die, a lot. You will die on the end of a sword, on the edge of   an axe, crushed by a boulder,  impaled on fangs; you will be poisoned,   eaten, stabbed, assassinated and pushed off cliffs. Death is everything   in Dark Souls. It's education, it's progress, it's the recurring   stylistic and thematic motif that runs through all of its spectacularly   varied, decaying and depraved environments. The first thing that you   have to understand about this game is that survival is in itself a   tremendous accomplishment. It can be punishing, cruel, sadistic and   uncompromising. It can also be the purest, most thrilling adrenaline   rush in gaming – it can take over your life and reward you like nothing   else can. Exactly because your chances of success are so slim, each   victory feels monumental. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.graphiczoo.in/"&gt;FEEL FREE TO VISIIT MY PERSONAL WEBSITE ALL ABOUT GAMES PLZZZ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The open-world structure is the biggest change since Demon's Souls.   Beginning in a rotting asylum for the undead, you move through a vast,   connected world comprised of fetid swamps, grandly dilapidated towns and   castles,  magma-carved caves and tunnels deep within the earth,   trap-filled dungeons and much else. Some are reminiscent of Demon's   Souls' environments, like the rickety, swampy, disease-ridden   Blighttown, whilst others are entirely new; austere marble palaces,   murky forests, ashen lakes. &lt;br /&gt;&lt;br /&gt;The further you get in Dark Souls, the more hideous and creative the   monsters and environments become. Thirty hours in, stuck in an   underground poisonous swamp, you'll feel like you'd give anything to see   the sun again. Dark Souls' design is so consistently twisted that it   actually starts to encroach on your mental well-being after extended   play – it never wavers for a second from its singular stylistic vision. &lt;br /&gt;&lt;br /&gt;There's no central hub, no safe haven for you to run back to and   recuperate. Instead, there are bonfires strategically placed around the   world. Bonfires are your checkpoints, the place where you can hunker   down to replenish your health flasks, spend the souls of vanquished   enemies on leveling up, repair your equipment, and meditate on your   doomed existence. Resting at a bonfire ensures that you'll spawn there   the next time you're dispatched, but resting also respawns all the   enemies in an area (except bosses). Deciding when and where to rest,   then, becomes a major part of your strategy. You can go through the same   areas again and again, collecting souls and learning enemy attack   patterns to make yourself stronger, or you can push onwards towards the   next bonfire, risking the unknown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3165875718260374465-4943233454904584606?l=pcgamesfreee.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pcgamesfreee.blogspot.com/feeds/4943233454904584606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://pcgamesfreee.blogspot.com/2011/11/dark-souls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3165875718260374465/posts/default/4943233454904584606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3165875718260374465/posts/default/4943233454904584606'/><link rel='alternate' type='text/html' href='http://pcgamesfreee.blogspot.com/2011/11/dark-souls.html' title='Dark Souls'/><author><name>Devan</name><uri>http://www.blogger.com/profile/03535857982541202274</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
